Guide · For Educators & Administrators

    How to Start a High School Esports Club: A Step-by-Step Guide

    Esports is now one of the fastest growing extracurricular activities in education. This guide walks teachers, athletic directors and principals through everything needed to launch a successful high school esports club, from approval and equipment to leagues and classroom integration.

    ~12 min readUpdated June 2026EAF-accredited resources

    Why start a high school esports club

    High school esports reaches students who often aren't engaged by traditional athletics. Independent research from organizations like the North America Scholastic Esports Federation shows that participating students see meaningful gains in attendance, STEM interest and sense of belonging at school.

    • Builds teamwork, communication and leadership in a low-cost format
    • Creates pathways to college scholarships (200+ US colleges now offer them)
    • Opens careers in coaching, production, marketing, analytics and event ops
    • Engages students who don't join traditional sports or arts programs
    • Supports digital citizenship and healthy gaming habits when run well

    Step 1: Get school approval

    Before buying anything, build a one-page proposal for your principal or activities director. Most schools approve esports clubs quickly when the proposal addresses three concerns: safeguarding, cost and educational value.

    Your proposal should include:

    • • Mission statement and target student population
    • • Faculty advisor name and time commitment
    • • Starter budget and any in-kind donations
    • • Game titles with age ratings (PEGI / ESRB) and rationale
    • • Safeguarding plan: parental consent, online safety, code of conduct
    • • Curriculum tie-ins (STEM, media, PE, business)

    Step 2: Recruit a faculty advisor

    Every successful high school esports club has at least one staff sponsor. The advisor doesn't need to be a gamer, they need to care about students and be willing to learn. IT teachers, librarians, media studies and PE staff are the most common advisors.

    If your school can't free up a teacher, an embedded esports teacher from an external partner can take ownership of sessions while a school chaperone supervises.

    Step 3: Pick the right games

    Choose 2–3 titles to start. Mixing genres keeps more students engaged and lets you field teams in multiple leagues. Always check age ratings against your student population and your district's media policy.

    Rocket League

    E for Everyone

    Easy entry, fast matches, no violence, ideal first title.

    Super Smash Bros. Ultimate

    E10+

    Console-based, big rosters, popular at clubs.

    Overwatch 2

    T for Teen

    Team-based hero shooter with strong coaching content.

    League of Legends

    T for Teen

    Largest scholastic scene; deep strategic gameplay.

    Valorant

    T for Teen

    Tactical shooter; check district FPS policy first.

    Splatoon 3

    E10+

    Family-friendly shooter alternative on Nintendo Switch.

    Step 4: Equipment & budget

    You don't need a full arena to start. Many successful clubs begin with five stations in a classroom after school. Pick the tier that matches your goals and grow from there.

    Starter (5 players)

    $3,000 – $6,000
    • 5 mid-range gaming PCs or current-gen consoles
    • 5 gaming monitors (144Hz minimum for PC)
    • Headsets with mic, mouse, mouse pads, keyboards
    • Stable wired network (Ethernet to each station)
    • Streaming/coaching laptop + capture card

    Competitive (10 players + spectators)

    $10,000 – $20,000
    • 10 tournament-grade PCs (RTX-class GPU)
    • 240Hz monitors, ergonomic chairs, sound dampening
    • Coach station, broadcast PC, dual streaming setup
    • Dedicated room, projector or large display for review
    • Backup power, lockable storage, club branding

    Esports arena (15+ players, classes)

    $40,000+
    • Purpose-built esports lab with 15–25 stations
    • Production booth, lighting, signage, audience seating
    • Curriculum-ready LMS and analytics platform
    • Integration with school timetable and PE/IT programs

    For arena-scale builds, see our guide on esports center design.

    Step 5: Team structure & tryouts

    Esports clubs run best when every student has a role, not just the top 5 players. Plan for a roster that includes competitors, content creators and operations support.

    Players & captains

    Starting 5 + subs per game title. Captains run scrims and lead voice comms.

    Faculty advisor

    Required by most schools. Owns safeguarding, parental consent and travel.

    Head coach

    Plans practice, reviews VODs, manages roster. Can be a teacher, parent or external partner.

    Shoutcasters & analysts

    Students who don't play competitively can broadcast, edit and run socials.

    Club president

    Student leader who handles meetings, recruitment and league communications.

    Run a two-week open-tryout window before naming starting rosters. Use in-game rank, attitude in scrims and academic eligibility, not just mechanical skill.

    Step 6: Join a league

    Joining a scholastic league gives your club structured seasons, brackets, anti-cheat and a clear calendar to plan around. Most leagues have free or low-cost high school tiers.

    • PlayVS, Official scholastic provider in many US states.
    • NASEF, Curriculum-led federation with global reach.
    • HSEL / Generation Esports, Broad title coverage and prize pools.
    • Local school federations, Many countries now run national high school circuits.

    Step 7: Curriculum integration

    The clubs with the longest staying power tie back into the timetable. Even one classroom unit a year strengthens admin support and attracts new students.

    STEM & computing

    PC building, networking, scripting, game design.

    Media & broadcast

    Shoutcasting, OBS production, editing, social media.

    Business & marketing

    Sponsorship, brand, ticketing, event operations.

    PE & wellbeing

    Reaction training, posture, sleep, nutrition, screen balance.

    Our School Program provides a ready-made, EAF-accredited curriculum that maps directly onto these four strands.

    Step 8: Safeguarding & wellbeing

    A strong safeguarding posture is the single biggest factor in keeping administrative buy-in long term. Make wellbeing visible from day one.

    Minimum club safeguarding checklist

    • • Written code of conduct, signed by every player and parent
    • • Parental consent forms for online competition and streaming
    • • Adult supervision for all online matches against external teams
    • • Clear reporting path for bullying, harassment or grooming
    • • Screen-time, sleep and posture guidance for players
    • • Annual safeguarding refresher for the faculty advisor

    For a turnkey wellbeing module that complements the club, see our Mind Your Game program.

    Step 9: Launch & first season

    90-day launch plan

    • Weeks 1–2: Approval, advisor confirmed, parent letter sent home.
    • Weeks 3–4: Equipment ordered, room scheduled, code of conduct signed.
    • Weeks 5–6: Open tryouts, league registration, first scrim night.
    • Weeks 7–10: Practice schedule, coach-led VOD reviews, parent night.
    • Weeks 11–12: First competitive matches, broadcast pilot, end-of-season survey.

    Want help launching your high school esports club?

    SquidEsports provides EAF-accredited curriculum, embedded teachers and full esports center design to schools worldwide. We can take your club from idea to first match.