Add esports to your virtual school
A differentiated, accredited elective that boosts engagement and retention, integrates with your LMS, and ships with the option of a Squid-supplied teacher when your team doesn't have capacity.
The problem we solve
Virtual schools need differentiated electives, not another video
Engagement and retention in online schools depend on electives that students actually choose. Esports is the highest-pull elective in modern K-12, but most schools can't staff or accredit it in-house.
Not just gaming
A credit-worthy elective, not a hobby club
The curriculum maps to digital literacy, communication, critical thinking and wellbeing standards. It's been independently reviewed for pedagogical quality.
EAF-accredited
Independently reviewed by Education Alliance Finland.
Standards-aligned
Maps to digital literacy, communication, wellbeing and career-readiness standards.
Wellbeing built in
Healthy gaming, attention, sleep and online identity modules included.
Language & Accessibility
All program materials are written to defined English-language standards, calibrated by audience and program level, so learning stays accessible while delivery stays confident and consistent.
Reading-level adjusted variants are available for lower bands on request.
Built so any elective teacher can deliver after onboarding, no esports background needed.
What students learn
Six outcomes per term
- Team communication under pressure (callouts, debriefs, asynchronous reviews)
- Digital citizenship, identity and online safety
- Strategic thinking, decision-making and post-game analysis
- Healthy gaming: attention, sleep, screen-time and emotion regulation
- Career pathways in esports: roles beyond the player
- Production literacy: streaming, casting, content and analytics
How you deliver it
Pick the delivery mode that fits your staffing
School-led
Your teachers deliver lessons after a 4-hour onboarding.
Best for: Schools with elective teacher capacity.
Squid-supported
Your teacher delivers; a Squid coach joins fortnightly live sessions.
Best for: Schools that want a co-pilot.
Embedded teacher
A Squid-supplied teacher delivers live online sessions to your cohort.
Best for: Schools without internal capacity.
Self-led (LMS only)
Students complete asynchronous modules with light teacher oversight.
Best for: Self-paced learners and credit-recovery tracks.
Inquiries are handled directly by Squid Esports. Approved education-provider partners may co-deliver in specific regions.
Packages
Three ways to launch
Final pricing is shared in proposal based on number of students, delivery mode and integration scope.
Pilot Cohort
One class, one term
- LMS access for up to 30 students
- One age-banded module
- Teacher onboarding
- Email + ticket support
Ideal for: Schools validating fit before a full rollout.
Department
Multiple cohorts, one school
- LMS for up to 200 students
- Full age-band library
- LTI integration support
- Fortnightly check-ins
Ideal for: Online schools running esports across grade levels.
Year-Round
Full year, multi-campus
- Unlimited cohorts
- Embedded teacher option
- Co-branded certificates
- Quarterly outcome reviews
Ideal for: Multi-campus virtual schools and education providers.
FAQ
Real questions from heads of school
Request a proposal or a pilot
Share a few details and we will return a tailored scope, timeline, and cost estimate, plus a short pilot plan you can run with one class first.
We reply within 1 business day, in English or Thai.