Research

    Esports Curriculum Provider Index

    Esports curriculum providers, scored on the things a school actually has to decide between, with a public source behind every score.

    Squid Academy

    Accredited education provider

    Thailand in person, worldwide through regional partners

    Capability score78/100
    Strong100% of rubric verified

    Squid documents an integrated curriculum, LMS, educator certification and dedicated wellbeing programme. Its current accreditation scope, certified-unit coverage and learner outcomes require stronger substantiation.

    See the full Squid Academy score breakdown

    NASEF

    Non-profit curriculum network

    Global educator network; curriculum available internationally

    Capability score77/100
    Strong90% of rubric verified

    NASEF combines free curriculum, educator development and peer-reviewed formative research. It is a strong educational benchmark but not a like-for-like commercial LMS and instructor package.

    See the full NASEF score breakdown

    British Esports Federation

    National education federation

    United Kingdom

    Capability score70/100
    Strong83% of rubric verified

    British Esports combines a national student competition ecosystem with education resources and the Pearson BTEC in Esports pathway. It is strongest for UK schools and colleges seeking recognised qualifications, competition and robust safeguarding rather than a proprietary LMS.

    See the full British Esports Federation score breakdown

    PlayVS / Gaming Concepts

    Curriculum and platform

    United States and Canada; digital curriculum available more broadly

    Capability score63/100
    Strong100% of rubric verified

    Gaming Concepts combines standards-aligned gaming curriculum, a digital learning platform, teacher professional development and PlayVS competitions. It is a strong North American option where curriculum and sanctioned competition need to sit together.

    See the full PlayVS / Gaming Concepts score breakdown

    Gameplan

    Curriculum and platform

    Primarily United States; digital delivery

    Capability score58/100
    Partial90% of rubric verified

    Gameplan combines CTE pathways, learner analytics and industry certification options. Its broader career-technology scope must be separated from competitive-esports education.

    See the full Gameplan score breakdown

    Methodology

    Every provider is scored on the same ten criteria. Each criterion is rated 0 to 4 against a fixed definition, weighted, and converted to a score out of 100.

    A criterion is only scored when a public source supports it. Where nothing is published, the criterion is marked "not published" and left out of the calculation rather than scored zero, so no provider is penalised for information we could not verify. The coverage figure on each entry shows how much of the rubric was verifiable.

    Squid Esports is scored by the same rubric, from the same kind of public evidence, as every other entry. Where Squid does not publish something, it is marked "not published" too.

    Rubric criteria, weights and scoring levels
    CriterionWeightTop level (4) means
    External accreditation15%Accredited with a published rating from a recognised education body
    Curriculum depth15%Multi-year progression with mapped outcomes per age band
    Student assessment10%Structured assessment leading to a recognised certificate
    Learning platform10%Dedicated platform with teacher dashboards and student progress data
    Teacher supply10%Qualified instructor supplied in person or live online
    Teacher training10%Structured certification for school staff
    Safeguarding and wellbeing10%Dedicated, externally reviewed wellbeing curriculum
    Delivery reach8%Global live online plus in-person delivery in its home region
    Pricing transparency7%Published prices per package
    Evidence of outcomes5%Independent or peer-reviewed evaluation